Session 36

Tretoria and the Broken Moon

2026-01-02


D&D Session Summary

This session worked mostly as a recap-and-investigation session that reassembled the beginning of the shard storyline in the Feywild. The party retraced how they entered the Feywild woods, found a stream, and started looking for a settlement or some kind of civilization while following signs that lunar power in the region was being distorted. Along the way, they met an elf named Rensafar and eventually made contact with a small mostly elvish village called Tretoria.

In Tretoria, the party learned that strange things had been happening with the moon for about six months. It had been rising late, appearing dimmer than it should, and behaving in unnatural ways. The villagers also confirmed that Zevron had been there before, asking questions about the corruption in the area. That led the group to Elder Herrardi, who explained more of what was going on. Zevron had been searching for a dangerous key, but there was also another problem nearby: an artifact seemed to be corrupting or siphoning off lunar magic, and the wilderness around the village had grown more dangerous as a result.

Herrardi told the party about an ancient tree warped by magic, surrounded by more dangerous beasts, quicklings, spriggans, and predatory plant life than normal. The group decided that this tree was the most likely source of the problem and went to investigate it, with Herrardi coming along. At the tree, they found it twisted, unnatural, and clearly affected by some outside force. Then, in a lucky and somewhat unexpected moment, the party found something hidden near the roots: a chunk of black glass embedded in the dirt.

That object turned out to be the shard. Pulling it free had an immediate cost. Rae’s healing surges were completely drained, which made it clear this was not a normal magical item. At the same time, the tree itself seemed to lose some of its unnatural coloring, suggesting that removing the shard relieved at least part of the corruption affecting it. So for a brief moment, it looked like the party had found the source of the problem and maybe even fixed part of it.

That success did not last. Afterward, things escalated outside with a strange moth or butterfly fight, including a memorable enemy mechanic where one creature ignited and another fanned the flames to spread fire. During that chaos, the real twist happened: a shadowy humanoid stepped out of Krovuur’s shadow, stabbed him, and stole the shard almost immediately. The session made it clear that the party had barely claimed the item before losing it again.

Once the shard was gone, the focus shifted from discovery to pursuit. The group tried to figure out how to track someone who had escaped by shadow and teleportation. Because several party members had teleportation-related powers or arcane knowledge, they started breaking down how the movement worked. Krovuur’s style of teleportation, other teleport-based powers in the group, and the idea of a lingering wake left by teleportation all became important. The DM leaned into this hard, comparing it to a trail left in space-time that could be followed if you knew what to look for.

The first attempt to investigate the teleportation through Krovuur’s own shadow did not go well. The thief had used Krovuur’s shadow to conceal his movement, which made the magical residue confusing and hard to parse. That is where the group started combining skills instead of relying on one answer. One character used a bardic, vibration-based approach to tune in to the movement like a frequency. That worked well enough to locate the exact point where the thief had departed. Once that location was pinned down, Krovuur was able to pick up the teleportation wake itself with a huge success.

From there, the chase became clearer. Krovuur could stay in the wake and follow it almost continuously, comparing it to drafting behind a vehicle or staying inside the smooth path behind a boat. The problem was speed. The thief was moving through the Feywild by chaining multiple teleports through thick jungle and rocky terrain, and the whole party could not move that way. So the rest of the group had to help in other ways. Nature was used to route-find around terrain that teleports could ignore. Stealth was used to counter the thief’s own exceptional stealth and reduce the gap. As the party worked together, it became obvious that this shadow thief was no amateur. He was extremely skilled, and even the party’s best efforts were only barely enough to keep up.

By the end of the session, the group had not recovered the shard yet, but they had done something almost as important: they had turned a chaotic theft into a trackable pursuit. They now understood that the corruption around Tretoria, the warped tree, the shard itself, and the shadow thief were all connected. The session effectively transformed the campaign from local Feywild mystery into a much bigger chase centered on a dangerous artifact, lunar corruption, and a thief skilled enough to weaponize shadows and teleportation.

Quick Recap

  • The party arrived in the Feywild woods, found a stream, and searched for a nearby settlement.
  • They reached the elvish village of Tretoria and learned the moon had been behaving strangely for about six months.
  • The villagers pointed them to Elder Herrardi, who confirmed Zevron had been investigating the corruption.
  • Herrardi told them about an ancient warped tree and a dangerous artifact tied to corrupted lunar magic.
  • The party investigated the tree and found a black glass shard hidden near its roots.
  • Removing the shard drained all of Rae’s healing surges but seemed to lessen the tree’s corruption.
  • Soon after, the party fought strange fire-linked moth creatures.
  • During that chaos, a shadowy thief stepped out of Krovuur’s shadow, stabbed him, and stole the shard.
  • The rest of the session focused on figuring out how to track the thief through shadow and teleportation.
  • The group eventually learned to detect and follow the thief’s teleportation wake, setting up the chase that followed.