Session Recaps
A record of every adventure, every battle, and every ill-advised decision made by the gang.
- Session 50 I Already Knew 2026-07-10
Inside the Chamber of the Last Promise, the party was forced to betray the people they would most readily die to protect — and learned that none of those betrayals had ever truly been secret.
- Session 49 Only the Betrayed May Enter 2026-06-12
The party crossed into the Shardhold of Silence, faced dark reflections of themselves, and learned that the Vitriol Fulcrum may be a prison keeper rather than the enemy they came to destroy.
- Session 48 The Lake of Severed Reflections 2026-06-05
The party arrived on the eighth layer of Hell with the Nihil Shard, still wary of whatever Vladyn may have done to it.
- Session 47 The Ninth Bell Investigation 2026-05-29
The party returned from the City of Brass to the seventh layer of Hell after a brutal portal crossing.
- Session 46 Escape from the City of Brass 2026-05-22
The party began in the aftermath of the Ashen Ledger escape in the City of Brass.
- Session 45 The Ashen Ledger Heist 2026-04-17
The party confirmed that the Ashen Ledger was the infernal tower itself, not a literal ledger book.
- Session 44 Playing Devils Against Devils 2026-04-03
The party told Vladyn their plan to play Mutasafen and his rivals against each other.
- Session 43 Bargaining with Mutasafen 2026-03-13
Party survived a brutal fight with hellhounds, devils, and Mutasafen.
- Session 42 Hellhounds and the Lightning-Sword Devil 2026-03-06
The party refined its plan to manipulate Mutasafin through infernal politics and planted rumors.
- Session 41 Fire, Ash, and the Devil's Riders 2026-02-27
The party chose the portal that radiated greater suffering and entered a brutally hot region of the seventh layer of
- Session 40 The Counterfeiters' Chamber 2026-02-13
The party traveled through another portal and entered a painful green chamber with traps, birds, and lingering harmful
- Session 39 The Temple of Blood 2026-02-06
The party recapped its mission to reach the Charhold of Silence in the eighth layer of hell by traveling through jump
- Session 38 The Shard, the Shadow, and the Road to Hell 2026-01-16
The party recapped the Feywild chase after the shadow figure that emerged from Krovuur's shadow.
- Session 37 Chase to the Edge of the Feywild 2026-01-09
The party continued chasing the shadow figure who stole the shard from Krovuur's shadow.
- Session 36 Tretoria and the Broken Moon 2026-01-02
The party arrived in the Feywild woods, found a stream, and searched for a nearby settlement.
- Session 35 Crossing into the Feywild 2025-12-19
The party helped force Bay Crossing open by using magic, music, moonlight, and a lot of enthusiasm.
- Session 34 Silver Webs in the Blisterwood 2025-12-12
The session opened with a recap of the Timber Grove Hollow investigation, the captured dwarves, and the drow ritual
- Session 33 The Timber Grove Hollow Job 2025-12-05
Elara recruited the party to investigate disappearances near Timber Grove Hollow and gave everyone a healing potion.
- Session 32 Elara's Disappearance 2025-11-21
Fallcrest was more lively because the party's earlier actions had improved the town's mood and reputation.
- Session 31 Nightmares in Red Tower 2025-11-07
The session opened with a recap of the party's healing efforts in Red Tower and their attempt to finally get some rest.
- Session 30 The Horse Door and the Trap Gauntlet 2025-10-24
After a short rest, the party pushed through a trapped hallway filled with arrows, poison spears, and a pit trap.
- Session 29 Trapped Chests and the Bead of Force 2025-10-17
The party explored a room for two large occupants and looted two heavy chests.
- Session 28 The Sealed Dwarven Door 2025-10-10
The session began with the party recovering from the trapped gas hallway and ogrekin fight.
- Session 27 Seventy-Five Thousand Years Later 2025-10-03
The party entered a chamber with a strange blue-and-gold machine and two thawing humanoid constructs.
- Session 26 The Gas Hallway Aftermath 2025-09-26
The session began with a recap of the gas-hallway escape, ogrekin fight, and trollkin pursuit from the previous game.
- Session 25 Rae's Lost Arm Returns 2025-09-19
Rae recovered his lost arm by reaching into a time-distorted room at the right moment, but the arm came back feeling
- Session 24 Goblins Behind the Barricade 2025-09-12
The party entered a goblin barricade room and discovered the goblins were fortified survivors, not just another enemy
- Session 23 Slime Cubes and Workshop Chaos 2025-09-05
The session opened with a recap of the fight against six weird slime cubes, each with a different reactive effect.
- Session 22 Explosions in the Alchemy Wing 2025-08-29
The party explored a side room beyond the ooze-essence chamber and found rubble, burnt fuses, and evidence of an
- Session 21 The Acid Floor and the Ooze Works 2025-08-22
The party descended a spiral staircase into a lower level filled with bitter chemical smells and obvious trap energy.
- Session 20 Undead Beneath the Scarlet Citadel 2025-07-25
The party returned to the Scarlet Citadel after fighting an owlbear and harpies and took a short rest.
- Session 19 Red Tower Rumors and Krovuur's Welcome 2025-06-13
The session began in Red Tower, where Nucky performed at the tavern and became even more of a local favorite.
- Session 18 The Fountain of Liquid Shadow 2025-05-23
The party began in a courtyard with a body beside a fountain flowing with liquid shadow.
- Session 17 After the Shadow Fight 2025-04-11
The session opened with a recap of the shadow-fight against three enemies, including a larger foe that became
- Session 16 The Blue Gem and the Watching Dark 2025-04-04
The party moved through a distorted memory-corridor where normal light failed and Rae's arm-gem became the main light
- Session 15 Shadows in the Memory-Realm 2025-03-28
The party moved deeper into the memory-realm, where normal light failed and only the gem in Rae's arm illuminated the
- Session 14 Tobias, the Holsingers, and the Memory-Realm Door 2025-03-07
Tobias shared more history on the Holsinger family, the Scarlet Citadel, and the corrupting influence of the region's
- Session 13 Chains, Bats, and the Undead Piñata 2025-02-28
The session began in a circular chamber where body parts animated into three child zombies and two skeletons.
- Session 12 The Jailer's Horror Room 2025-02-21
The session picked up after the jailer fight, with the party having already rescued Barrett and another captive and
- Session 11 Bee Diplomacy on the Road to the Citadel 2025-02-07
Nucky handled tavern business at the Cage, expanded his local influence, and looked for the rumored second ledger again.
- Session 10 Red Tower and the Scarlet Citadel's Shadow 2025-01-31
The party arrived in Red Tower and learned more of its history as a former elven and dwarven stronghold with
- Session 9 Ley Lines, Ink Hags, and the Road North 2025-01-24
Ichabod explained that major ley-line activity around Fallcrest was likely behind the worsening natural
- Session 8 The Hidden Crypt and the Kidnapping Mystery 2024-12-20
The session began with the kobold reward increasing again because kidnappings were still happening even after one crypt
- Session 7 Dead Kobolds, Glue Bombs, and the Wrong Crypt 2024-12-06
The session opened with the party finishing work in a previous crypt, including stuffing a tunnel with dead kobolds and
- Session 6 The Festival of Erathis and the Kobold Threat 2024-11-22
The party learned more about warped plants, twisted monsters, and growing magical corruption around Cloakwood,
- Session 5 Blessings Before the Deep Crypts 2024-11-08
The party reviewed their previous escape from the crypts, including kobold traps, the acid pit, the ratomancer, and the
- Session 4 Bone Wine and the Kobold Crypt 2024-11-01
The party returned the rescued child to his mother and had an awkward reward scene when it became clear she could
- Session 3 Jotham and the Haunted Catacombs 2024-10-25
The session started with the party members still mostly separate, each tied to different people and places around
- Session 2 Fallcrest Beginnings 2024-10-11
The session served as the campaign's real starting point, with the group setting expectations for a deadlier and more
- Session 1 Debt, Wisps, and Trouble in the Sorrowmire 2024-09-27
The campaign began with the party as local card-playing friends who had secretly been training unusual skills.