Locations
Places the gang has visited, passed through, or thoroughly caused trouble in.
Fallcrest
Town · Nentir Vale
The party's home base — a mid-sized trade town built on old stone where the campaign began and always returns.
Red Tower
Frontier Town · Nentir Vale
A rough-edged adventurers' hub built on ancient ruins, with a reputation for dangerous work and a famous tavern made from a titan's bones.
The City of Brass
Infernal City · Planar — Elemental Plane of Fire
A vast, sweltering infernal metropolis of heat, legal corruption, and devil politics — where the party heisted an archive and narrowly escaped.
The Eighth Layer of Hell
Infernal Plane · Planar — The Nine Hells
A frozen wasteland of silence and grief — domain of the Vitriol Fulcrum, where nothing burns and every shard of ice holds a memory of betrayal.
The Feywild
Plane of Existence · Planar
A dangerous, beautiful mirror of the mortal world where everything is sharper, stranger, and considerably more likely to kill you.
The Scarlet Citadel
Dungeon · Nentir Vale
A massive corrupted dungeon that consumed the middle arc of the campaign — layered, dangerous, and full of things that should not exist.
The Seventh Layer of Hell
Infernal Plane · Planar — The Nine Hells
Vladyn's newly seized domain — searing heat, devil politics, and the layer where the party became entangled in an infernal power struggle they may never fully escape.
The Sorrowmire
Swamp · Nentir Vale
The cursed marshland where the campaign began — unnatural, disorienting, and home to the party's first real fight.